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Fashion For Profit – 10th Edition: From Design Concept to Apparel Manufacturing and Retailing – A Professonal’s Complete Guide

The Fashion Business is a unique industry; artistic and creative, profit-driven and demanding. Fashion For Profit will take you to the heart of the business of fashion and give you the real facts.

A good idea and the right market niche can lead to your ultimate dream of running a successful apparel business. However, it is a multi-faceted industry with many important components that should be fully understood before taking that leap of faith. One missing link could mean failure. Knowledge is empowering and could save your savings! Fashion For Profit is the book that will support your ideas and help you to realize your dream. You will not only learn what you need to know, but what you want to know.

As you browse this book, you will note that you will get more and more excited. Each chapter brings definitive information about each specific area of apparel manufacturing. You will find that many of the questions you thought would never be addressed anywhere are answered here in clear and understandable terms!

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Coffee Shop and Concept Store Designs: From Interiors to Tools (Japanese & English Edition) (Japanese Edition)

Coffee Shop and Concept Store Designs features images of small shops from throughout Japan, including “Café and Coffee Shops,” “Concept Shops,” and “Zakka Shops.” This book shows interior/exterior designs of various small shops as well as the cutting-edge shop items and package designs of individual proprietors. Great reference book for graphic designers and interior stylists as well as those who plan to open their own shops.

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Packaging Design: Successful Product Branding From Concept to Shelf

The fully updated single-source guide to creating successful packaging designs for consumer products

Now in full-color throughout, Packaging Design, Second Edition has been fully updated to secure its place as the most comprehensive resource of professional information for creating packaging designs that serve as the marketing vehicles for consumer products. Packed with practical guidance, step-by-step descriptions of the creative process, and all-important insights into the varying perspectives of the stakeholders, the design phases, and the production process, this book illuminates the business of packaging design like no other.

Whether you’re a designer, brand manager, or packaging manufacturer, the highly visual coverage in Packaging Design will be useful to you, as well as everyone else involved in the process of marketing consumer products. To address the most current packaging design objectives, this new edition offers:

  • Fully updated coverage (35 percent new or updated) of the entire packaging design process, including the business of packaging design, terminology, design principles, the creative process, and pre-production and production issues
  • A new chapter that puts packaging design in the context of brand and business strategies
  • A new chapter on social responsibility and sustainability
  • All new case studies and examples that illustrate every phase of the packaging design process
  • A history of packaging design covered in brief to provide a context and framework for today’s business
  • Useful appendices on portfolio preparation for the student and the professional, along with general legal and regulatory issues and professional practice guidelines
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C#

 

Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.

 

Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.

 

If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book.

 

COVERAGE INCLUDES

  • In-depth tutorials for eight different game prototypes
  • Developing new game design concepts
  • Moving quickly from design concepts to working digital prototypes
  • Improving your designs through rapid iteration
  • Playtesting your games and interpreting the feedback that you receive
  • Tuning games to get the right “game balance” and “game feel”
  • Developing with Unity, today’s best engine for independent game development
  • Learning C# the right way
  • Using Agile and Scrum to efficiently organize your game design and development process
  • Debugging your game code
  • Getting into the highly competitive, fast-changing game industry